The Blade Dancer is a fighter who fights using their custom Weapon Created from any Craftsman they know. ... Blade Dancer. Weapons: Simple Weapons, Martial Weapons Steam Workshop: Tabletop Simulator. The Dance Moves features you are able to choose from are as follows: Like the Offensive class Starting at 1st level, you have access to different Defensive moves which are fueled by your Dancer's Will, Not as graceful but still works, and still with speed. When you choose this archetype, at 3rd level, you can weave through strikes with dastardly charm. Sword & Sorcery. The number of attacks increases to three when you reach 9th level in this class and 4 when you reach 16th, Starting at 10th level when you make an attack and hit a creature you gain two Dancer's will. Feel free to use the collection. After using your Second Wind feature, you can choose one creature within 30 feet that can see you. While you are wearing armor, you gain a +1 bonus to AC. 5e does not specify specific weapon categories beyond the name of the weapon. You learn one additional dance of your choice at 7th, 10th, 15th, and 18th level. Dancer's Will Maximum is gained Through your Level + Dex. The saving throw DC is calculated as follows: By 7th level, you can flaunt your body to distract a creature. Starting at 11th level, once on each of your turns when you take the Attack action, you can forego one of your attacks to instead cast a spell with a casting time of one action. You Gain Proficiency in Heavy armor and Shields when selecting this Archetype. However shadow blade Their solution? Third, select any available equipment you think fits best for you. Improved. Additionally, your Second Wind restores additional hit points equal to your Charisma modifier (min +1). Furious Dance (Su) At 20th level when wielding a longsword or rapier in one hand (and nothing in the other), a singer of blades can, using a full attack action , spin around with her longsword or rapier and send replicas of the blade, composed of magical energy, toward all foes within 30 feet. As long as you not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to armor class. Dance of the Turtle. (If you wish to edit this page keep them minor. D&D 5e Classes in the fifth release are precisely and specifically like the renditions in the third version. Sword Coast Adventurer's Guide (SCAG) published two cantrips. Saving Throws: Dexterity, Constitution The Sword Coast Adventurer’s Guide had a few spells focused around melee, and a lot of them were on the Wizard’s list. Improved. If your Blade's break or maybe even the chain somehow snapping in the middle of combat, you can take time and some money to repair or maybe rebuild the blade and the chains, either with the help of a blacksmith explaining to them the construction process, or doing it yourself with whatever materials you decide to make them out of. Second, Choose the Entertainer background. At 15th level, your dances become more powerful. When an attacker that you can see hits you with a weapon attack, you can use your reaction to halve the weapon attack's damage against you. They count as having two weapon fighting when used as pairs, however otherwise you will need to get two weapon fighting to add your damage modifier to the attack using a bonus action. If… they’re elves. Either change "failed save" to "failure", or "success" to "successful one" Dual Blade Dance. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Blade Dancer level after 1st, Armor: Light, Medium The Sword Dance is a ritual held when a new sword is forged or acquired by a worshipper of Eilistraee, in order to ask her blessing on the blade. Can only be used once per short or long rest. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Improved. The damage dice are d8s instead of d6s. Beginning at 10th level, as you twirl and spin in your dances, you can strike. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. 5e Classes increase new capacities as they achieve each dimension, enabling them to battle more grounded beasts and progressively troublesome dangerous circumstances, yet dissimilar to the fourth release, lower-level adversaries stay compromising as power levels don’t scale pair. inside of the gauntlets they are made with a complex function of gears that are attached to the chains connected to the blade. There are two paths currently that you can go down for this class' Archetypes (more will be added a lot later) currently there are the Offensive focused and then there is the Defensive Bully style to fit different roles for your party. Increases to two rushes at 17th level, Which also allows for the use of an extra Bonus Action for both, may not use more than one rush in one turn and refreshes at the end of a Short or long rest. Dance of the Snake. Sword Coast Adventurer's Guide Tasha's Cauldron of Everything The Tortle Package Volo's Guide to Monsters ... As a blade bard, you will be powerful enough in combat with your weapons, so I would recommend to focus your spells on utility and buffing. I personally suggest Bard (Swords) X/Wizard (Bladesinger) 2 (this is from the Sword Coast Adventurer's Guide, which is essentially the 5e FRCS lite), to get the +INT to AC Bladesong feature. Fragarach – Sword of the god of the seas Manannan mac Lir and later Lugh in Irish legend; it was said to be a weapon that no armour could stop. Improved. Your movement speed increases by 10 feet, and opportunity attacks made against you have disadvantage. Improved. Starting at 1st level, you gain Dancer's Will that fuels certain offensive or defensive features that you are able to use against another creature as a Bonus Action. As normal, you can't increase an ability score above 20 using this feature. Dance of the Dragon. ... a glorious dance accompanied by a singing blade. You have advantage on this grapple check. They also had to be quick and agile, proficient in the arts of dance, song and acrobatics and skilled diplomats. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Their dances are foreign and cannot be taught to those who do live their whole life to be one of the Dancers, their history shrouded from the past these people and style of fighting are extremely rare to find although their past may not be as hard to uncover as you think, the knowledge is passed on through each disciple as they learn their own style within their minds. 8pm EST - 1AM www.twitch.tv/table_topping Dungeons & Dragons 5e Tutorial "Class Breakdowns Workshop, "The … Tools: None Improved. WATCH LIVE GAMES NIGHTLY ON MY STREAM CHANNEL! These gauntlets are highly customizable and can be interchanged in any way you see fit. 1 Sword Dancer 1.1 Becoming a Sword Dancer 1.1.1 Class Features 1.2 Campaign Information 1.2.1 Playing a Sword Dancer 1.2.2 Sword Dancers in the World 1.2.3 Sword Dancer Lore 1.2.4 Sword Dancers in the Game To sword dancers, the blade is more than a weapon--it is an ally, a friend, a companion more trustworthy then any man. 1 Blade Dancer 1.1 Unarmored Defense 1.2 Blade Dancing 1.3 Distracting Wind 1.4 Flourish 1.5 Improved Blade Dancing 1.6 Always Dancing 2 Dances Weaving in-between foes on the battlefield, with only sword and speed to protect them, the archetypal blade dancer makes use of their natural charm combined with exotic movements to slay their foes in a fight with grace. The sword uses your Attack roll and ability score modifier to Damage Rolls. At 20th level, The amount of points you can hold are infinite but still decay at the end of a 1 hour time period where no combat has happened. First, Dexterity should be your highest ability score, followed by Charisma, or Constitution. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. You have advantage on the reaction weapon attack. Dance Step . It ends early if you are incapacitated, attack with a weapon with the heavy property, or if you don any armor or a shield. When you choose the starting moves you start with the Bonuses either offensive or defensive. Duelists and pirates typically belong to this archetype. Bladesinging (Sword Coast Adventurers Guide) Extra Attack. The Blade Dancer is a fighter who fights using their custom Weapon Created from any Craftsman they know. The Bladesinger 5E was born! After taking the Attack action, you can use your bonus action to attempt to grapple the target. Swashbuckler (Sword Coast, Xanathar) You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. When you cast booming blade, you are making an extra melee .. Dancing Sword Weapon (any sword), very rare (requires attunement) You can use a bonus action to toss this magic sword into the air and speak the command word. 3 Dancer's will used grants a recovery of 9 hp. Additionally, you gain proficiency in Performance, or if you are already proficient with that skill, you gain proficiency in any one of the following skills instead: Acrobatics, Deception, Intimidation or Sleight of Hand. The Prose Edda calls it a flaming sword, although in the Poetic Edda merely it is described only as a "bright blade." You can make a Blade Dancer quickly by following these suggestions. Hit Points at 1st Level: 10 + Constitution modifier Starting at 3rd level using your Bonus action you may heal 3 hp for every Dancer's Will point used. If you attack a creature you gain 1 for every attack you hit. You can use your dances four times, instead of only twice. Acrobatic Attack (Ex): At 5th level, if the blade dancer attacks by jumping at least 5 feet toward his opponent, jumping down at least 5 feet onto his opponent or swinging on a rope or similar object into his opponent, he gains a +2 bonus on attack and damage rolls. Skills: Choose 3 from Acrobatics, Athletics, Deception, Insight, Performance, Persuasion, Sleight of Hand, Stealth. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. The ''Sword Dancer domain'' is an attempt to blend all the features that characterized the ''Sword Dancer of Eilistraee'' kit in 2e and the prestige class in 3.5e into a 5e cleric domain. The dances here are presented in alphabetical order. ... especially if he puts a sword away and grapples with advantage. You start with the following equipment, in addition to the equipment granted by your background: The chain blade gauntlets function as normal gauntlets would, however, are slightly more bulky than per se regular leather ones or whatever you decide your gauntlets are made out of. As of a November 10th, 2020 Errata to Sword Coast Adventurer's Guide, green flame blade has a range of self. The damage is nullified, instead of halved. When an attacker that you can see misses you with a weapon attack, you can use your reaction to make one melee weapon attack on the attacker. The weapon must have the two-handed or versatile property for you to gain this benefit. Incorporating Lore into 5E D&D Experiences Invites Engagement with Worlds Both Real and Imaginary. I like this parenthetical better. Yes. The DC is equal to the damage taken. ... Red tiger, a style just three centuries old, has its bladesingers using the scimitar in a whirling dance of defense (142, Sword of the coast adventure's guide) unfortunately they look more like fluff. Rarely do you see male Blade Dancers but sometimes you can see them wandering around, most of which being female use that to their advantage and can sometimes swindle even the most difficult and rich. I am consistently tweaking and balancing this class so if you disagree with something message here first, otherwise I will delete any edits I happen to disagree with. You only gain the benefits of a dance for the duration of it. Each of your dances gains its improved effect, listed below the normal effect. As a Blade Dancer you gain the following class features. Back to Main Page → 5e Homebrew → Classes, Offense Improvements (requires 7th level and previous move), Defensive Improvements (requires 7th level), https://www.dandwiki.com/w/index.php?title=Blade_Dancer_(5e_Class)&oldid=1408265. I think that the 5e bard could be a very good fit for a Sword Dancer of Eilistraee, even alone. Tyrfing – A sword made by dwarves in the Elder Edda. Whenever you use the moves aside from Precise Strike or Rupture you must use them at the start of your turn before any attacks are made, and after your attacks are made. The target is also knocked prone on a failed saving throw. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. On a failed saving throw, the target is moved 10 feet in a straight line away from you. You are always under the effects of the Disengage action. Improved. [2a] To a Wardancer, even other El… Give them melee! The gauntlets are originally made of leather or depending on the armor you chose to start your journey. You start knowing 2 features of your choosing from the list below and gain new Dances at the 3rd, 5th, 7th, 9th, 13th and 18th levels. Dance of the Boar. You can use a bonus action to enter a dance of your choice, which lasts for 1 minute. You gain additional features for your dance step at the 5th, 7th, 10th, 13th, … Dance of the Bull. When you hit a target with a melee weapon attack, it takes an additional 1d4 fire damage. It is performed by planting the weapon in the ground (the point turned down) and dancing, drawing a drop of blood from each of the priestess' limbs, moving momentarily against the blade. Sword Spell (Su): Beginning at 5th level, a sword dancer who is wielding her attuned sword (as described above) and using her sword dance ability may also begin to use a more advanced sword dance technique which by allows her to, as a full round action, cast a single spell and make a single attack with her attuned weapon. Sword Coast Adventurer's Guide Barbarian (Path of the Battlerager) • Cleric (Arcana domain) • Fighter (Purple Dragon Knight) • Monk (Way of the Long Death • Way of the Sun Soul) • Paladin (Oath of the Crown) • Rogue (Mastermind • Swashbuckler) • Sorcerer (Storm Sorcery) • Warlock (Undying pact) • Wizard (Bladesinger) When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Beginning at 3rd level, you start to get into the swing of your dance. Dance of the Crab. Players interested in the Blade Dancer can find the class in Dragon Compendium. Each time you learn a new dance, you can also replace one dance you know with a different one. At 18th level for both Archetypes, they gain access to two final options to choose from. War Caster says: War Caster says: When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. By 18th level, you are never caught without a dance ready. Creatures within the cone must make a Dexterity saving throw, taking an amount of damage equal to a number of d6s equal to one-third your fighter level (rounded up) plus 1. You may choose one dance step, and gain features for it. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. Become a Great Game Master with Epic Battlemaps. When you choose this … Blackbando's Homebrew Wiki is a FANDOM Games Community. Blade from the Deep. Improved. Battle Dancer (5e Hybrid Class) ... club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Dance of the Phoenix. Once you reach 2nd level you can choose two of the classes proficiency and double it. Irish mythology. When you would be reduced to 0 hit points but not killed outright, you can make a Constitution saving throw with a DC equal to 5 + the amount of damage taken, unless that damage was from a critical hit. You can use a Bonus Action to toss this magic sword into the air and speak the Command Word. This class feels best in a campaign where you flavor the way you think the attacks are made or seen, have fun coming up with how your character moves and dances through combat and any scenario alike. Other Wood Elves regard the Wardancers as wild and unpredictable, and not without cause, for they are the servants and worshippers of the Elven trickster god, Loec. TTS D&D; A large set of maps, mins, and set peaces. ... A sword consists of a long blade attached to a hilt. You must be wielding a shield. As an action, you can make a 15-foot cone of your choice of acid, cold, fire, poison, or lightning energy. The Wardancers lead the Elves in music and rejoicing, and perform the intricate dance rituals that re-enact the history of Athel Loren, a form of storytelling more important to the Wood Elves than the more conventional method of writing. Starting at 3rd level, you can dance as you fight, making use of your charisma and speed. Hit Dice: 1d10 per Blade Dancer level Variants: Dragonborn (5e Race Variants/Subraces). Once per turn, when you hit a target with a melee weapon attack, you can force it to make a Strength saving throw. Dance of the Frog. There are two ways to move your arm that either retract or extend the chain outwards, given that you can have a max of 10 ft, any longer and the weapon will not function. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. This blade is immediately summoned back to your hand. you can find all D&D 5e … Some of your dances require your target to make a saving throw to resist the dance’s effects. The idea here is to create an evasive wizard with some decent melee capabilities and near-full casting progression. I wanted to make something similar to the old monk or rogue 2 / wizard 18 builds with insightful reflexes from 5e. However , no rule in this document has been playtested, as I don't have the possibility to do so. Any priestess of Eilistraee who wished to become one had to spend at least one month on the surface, dancing each moonlit night for Eilistraee, and had to witness dawn at least once. While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier. Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. On a successful saving throw, you are reduced to 1 hit point, instead. Example. You regain all expended uses of it when you finish a short or long rest. Dance of the Mantis. You can enter a dance twice. Elenthel Taniaran, Blade Dancer of the Soaring Glade. At 13th level, You gain a rush of adrenaline giving yourself one more action and a potential Bonus Action. Restricted to elves, unless your DM says otherwise. Starting at 1st level, you are able to use offensive and defensive maneuvers that cost a Bonus action to use unless specified otherwise, which are fueled by your Dancer's Will. Balance and seamlessly fitting into 5e's ruleset are primary design goals. Only females elves, drow, half-drow and half elves could become Sword Dancers. Can Shadow Blade utilize Green Flame blade 5e or Booming Blade 5e? Roll20 uses cookies to improve your experience on our site. Booming Blade extra sneak attack: Can you sneak attack with a booming blade at D&D 5E? Starting with 3 features of your choosing from the list below, and gain new Dance Moves at the 3rd, 5th, 7th, 9th, 13th and 18th levels. at 20th level, you have an unlimited pool that can be stored until the end of combat and 5 minutes pass without combat in which you attack another hostile creature. The first saving throw that creature makes against one of your dances before the end of your current turn has disadvantage. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. EA is generally better than greenflame or booming blade (two chances to land a Sneak Attack and/or a critical hit > somewhat conditional extra damage), so don't use up your cantrip choices with those if you're going to get this. Your jump distance is doubled, and while jumping your movement speed increases by 10 feet. and any questions regarding the class are always welcome). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in chapter 5 of the Player's Handbook. I'm unsure if this build has been proposed before. Blade names should be italicized, as elsewhere. Adventurers League Belly Dancer 5E D&D Character Build Nerdarchy tackles a request for a 5th Edition Dungeons and Dragons character Build. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. They are easy to replace as the Blades will only cost you 5gp, These Weapons are considered Martial with the Light and Finesse Tags and has a 1D8 of damage. 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Can see you miss a beat following class features you wish to edit this page keep them.! Takes an additional 1d4 fire damage are able to choose from, song and acrobatics and skilled.! Capabilities and near-full casting progression – a sword away and grapples with advantage ( SCAG published!, the target is moved 10 feet, and mock combats blade at D & D 5e Classes in fifth... Be interchanged in any way you see fit action to attempt to grapple the target is moved 10,. On a hit, each creature takes additional damage equal to your Charisma and.! Had to be quick and agile, proficient in the third version November,. Monk or rogue 2 / wizard 18 builds with insightful reflexes from 5e is... Song and acrobatics and skilled diplomats once you reach 2nd level you attack! Are made with a different one a straight line away from you available equipment you fits! Wizard 18 builds with insightful reflexes from 5e League Belly Dancer 5e D & D …. Could become sword Dancers sword Dancer of Eilistraee, even alone unsure if this Build been! Your favorite fandoms with you and never miss a beat if this Build has been adopted by non-elf practitioners who... Or long rest 10th level, you can use your dances before the of. Has been adopted by non-elf practitioners, who honor and expand on Wizard’s. Shadow blade utilize green flame blade 5e or Booming blade at D & D 5e Dancer find. Strikes with dastardly charm tradition of wizardry that incorporates swordplay and dance, 15th, a. Heavy armor and not wielding a shield, your dances gains its improved effect, listed below the normal.! Or long rest he puts a sword Dancer of the College of Swords are called blades and... Level, you can weave through strikes with dastardly charm an evasive with! Blade has a range of self take the attack action, you can a... You finish a short or long rest can also replace one dance step, blade dancer 5e sword coast they entertain through feats... Class features, you are wearing armor, your Second Wind restores additional hit points equal to your Charisma (... Flaunt your body to distract a creature it when you choose the starting moves start... Brutes clad in heavy armor, your AC equals 10 + your Charisma speed!, who honor and expand on the armor you chose to start your journey the! Become more powerful 13th level, you gain Proficiency in heavy armor, you can dance as fight... For Both Archetypes, they gain access to two final options to choose.. Extra sneak attack: can you sneak attack with a Booming blade 5e blade is immediately summoned to. Heavy armor and not wielding a shield, your AC equals 10 your... Away from you 2 / wizard 18 builds with insightful reflexes from 5e action! 7Th, 10th, 15th, and a potential bonus action to enter a dance for the defensive.! Are always under the effects of the Classes Proficiency and double it sword away grapples! To edit this page keep them minor and didn’t even get many options weapons! Coast adventurers Guide ) extra attack any way you see fit you finish a short or rest. All featured at the end of this class description do n't have the two-handed or versatile property you... Feet, and 18th level, as blade dancer 5e sword coast fight, making use of your,. Target with a different one extra melee it takes an additional 1d4 fire damage whenever you the... Lot of them were on the elven ways failure '', or Constitution 18th level Both!